I’m now going to talk a lot about the opening hours of the excellent, space toil simulator developed by Blackbird Interactive. Released initially through early access in 2020 it’s held its niche appeal throughout its ongoing development lifecycle on Steam, although there’re rumours of a console release in the future.
Remember, these are my first impressions of an early access game
that I’ve only played for 9 hours, so take it easy. Full story spoilers will be
avoided.
Blackbird Interactive are a relatively new developer mostly
known for a Minecraft AR title and the Homeworld series. Both of which I’ve
never played so I won’t go on about them. However, their small library makes
this title more impressive if anything.
The Options Menu: (Scroll down to Gameplay if you
don’t want to read this… heathen)
Although the game runs at a steady 60 fps for me at 1440p on my
ageing 1080ti, the options are somewhat lacking. Those that are here are
standard fair: resolution, Fullscreen, readability features, Vsync, texture
quality (Low, Medium, High) and dynamic lighting.
Some more customisation would be nice in future.
ALSO, FOV SLIDER- ALWAYS.
Audio options are standard fair too, it would be nice to have
some variants of speaker setups, but volume dials will do for now.
Fully customisable key bindings are available as well as gamepad
functionality. Subtitles are present and they can all be read/heard in several
languages.
Gameplay:
Hardspace is at its core a simulation puzzler. You take control
of one particularly unfortunate redshirt as he toils, dies, toils and toils
again. All in a grim future where people are forced to hand over their life to
an unseen entity, hell-bent on enforcing conformity through sheer lack of other
options, try imagining that in 2022.
You’re tasked with deconstructing various spaceships, of various
sizes and lethality to pay off debt. You’ll use a laser cutter, an intuitive
grapple, tethers, and various other gizmos to manipulate the valuable
materials, equipment and power sources in the zero-gravity scrap yard. All
equipment and tools can be upgraded for meaninglessly large sums of money,
using the in-game currency you earn from your work. Upgrades vary from
situational godsends to straight stat increases.
The game’s very impressive engine and its various systems:
simulated inertia, depressurization, fire, electric circuits and nuclear
explosions combine to make for some particularly challenging 3D puzzles, and that’s
before throwing fuel, oxygen and broken equipment into the mix.
The Aesthetics are somewhere between realism and cell-shaded,
but they serve to make the environments easily readable, combined with the
methodical layouts of the ships they make everything fit tightly into the world
(or Space…).
Its major gameplay hook lies in the addictive nature of learning
how to, most efficiently, clean out the complicated ship types, min-maxing in
the most stone-cold manner possible… profit versus loss. You’ll lose time while
satisfyingly deconstructing a freighter down to its frame.
Conclusion:
I’ve enjoyed my time with Hardspace: Shipbreaker so far. It’s a
chilled-out game with some excellent music, solid gameplay, is easy on the eyes
and has a little existential dread thrown in.
Its developers have been excellent and reliable in releasing new
updates too, so it’ll be well supported and continue to grow, I’m sure.
I would recommend giving it a shot.
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