Monday, April 20, 2020

Rockstar Realism: Key to Great Games


Its been a whole 12 months of pain and suffering since I completed Red Dead Redemption 2 for the first time on console. Ive been wanting to replay it recently so I purchased it on steam, read reviews and impressions while generally getting very excited about finally playing it on PC.

Since then I have begun playing and it’s a blast as ever helping the Van de-generate gang flee from the law.  When researching the game a few weeks earlier; amidst a plethora of highly complementary reviews & impressions I found a worrying undercurrent of apparent tedium being voiced by some of the gaming community. It regards some aspects of gameplay that were less than ideal in the eyes of these gamers and seen as a waste of time. Some of their complaints included having to cock your weapon before shooting; as per real life. A fast travel system that works to connect the world while simultaneously encouraging exploring it and many other ‘menial’ but very believable tasks such as cleaning, leading or hitching horses, bathing, purchasing items in real time, keeping your weapons tied to your horse. I could go on.

Secretly I harbour a dislike for these people and I believe they are wrong. They are those that Amazon Prime and online food shopping have destroyed. Their attention spans unable to stretch beyond the length of a Tik Tok video; they are left seemingly unable to enjoy any cultural phenomena at all.

That sounds like an extreme condemnation; and it is. But it is unbelievable to me that a company as influential as Rockstar Games are not being praised for their commitment to realism. Which in turn creates a palpable sense of place, presence and identity in their games. Every iteration from Rockstar pushes the world which the game inhabits to sell a place and frequently to resounding success. I believe this is due to a reluctance to remove features unless justified. Focusing instead building on what came before; it sounds obvious but the lessons learned in prior games are always expanded on by Rockstar. Large companies are much less willing to put this kind of effort into selling places these days. It’s much easier selling haircuts, weapon skins and other shit.

For comparison Bethesda who are an equally successful company have spent the last 12 years removing any semblance of identity from their games; at a rate that would make any plastic surgeon blush. The Elder Scrolls for example (a series I loved) under the watchful eye of Godd Howard is a victim of their worrying commitment to streamlining experiences. One so strong that pretty soon you’re Argonian mage will kill the final boss when he/she is birthed by it.


Challenging Change 



I challenge anyone to find a fun or immersive feature in the first Red Dead game that isn’t present in Red Dead Redemption 2. Then go download Elder Scrolls 2: Daggerfall and compare it to Skyrim in the same way; the problem with the industry is very evident.

In my opinion Rockstar Games deserve great credit for how they make games; they take on board what works and what doesn’t. They never remove features without serious consideration. And their games are better for it.

Ports to PC’s could use occasional work though 😉 


Thanks Rockstar Games; awesome work.

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